This project was developed during my time mentoring with Aaron Beck. I pushed in new directions previously foreign to me like animation, motion graphics, and CAD, while staying within a genre that I love. Being able to tell my stories in different axes has been incredibly rewarding.
Decals
Further refinement with some light paint over and and early graphics exploration.
While cool, this idea was ultimately scrapped due to being too complex for the message I was trying to convey. The idea is 3 hyper-magnetic “terminals” in the round create a huge crushing force around the target and compress it, hence being a scalable, distanced means of attack.
This idea ended up being the closest to how the final operates. While we ended up scrapping the idea of an “imposter shell” the mechanism for how the round separates basically remained the same.
A relatively simple idea within an an interesting premise. But ultimately it was decided outside of the shell, the design of the round itself didn’t create as much intrigue as was needed.
This was the first attempt and one of the more out there ideas. This is also where the idea of a high-resolution micro camera was born. The idea of a transparent sheath in itself is cool, however we wanted more of the round to be present both to quickly communicate to the audience what they were seeing and also to appear more lethal.
Reference.